The European Fut Coins football season is a few matches past Fut 15 Coins the halfway mark at this point of the year, and the transfer window is open. Almost all of the clubs (sorry, Dortmund) you’d expect to be at the top of each league are right it in, and form and injuries have had their effects on the title race.
The best teams have shown off their high-end talent and displayed consistency through the first half of the season, yet the competitions in England, Spain, and France remain as close as ever. EA updates the team and player ratings in FIFA 15 to reflect real-life performance, and this part of the season is as good as any to see who’s on top. Our top five clubs are listed below, a combination of the current Matchday ratings and opinion on how effective the teams are in-game.
With the FINAL FANTASY III (Japan) Nintendo DS announcement today we thought it’d be good to look at games we’d like to see brought to our DS/PSPs in the not too distant future.
The opportunity of having the power of an N64 and wireless gameplay begs for some games. First of all is GOLDENEYE (N64), can you imagine if they ported it, gave it 16 player support (or even 8 player support?). That’d be it; point, set, match. Nintendo would dominate. Now all they have to do is somehow get Rare and perhaps even EA on board. Other cool games might include FINAL FANTASY VI considering we’re getting FINAL FANTASY III. Add in some new features, maybe even let four people work together with chat and each playing as a single character. Later areas where the party splits up could be handled by individual gamers using their own small party. Maybe the DS could actually handle SUPER MARIO RPG, or perhaps even a possible sequel to SUPER MARIO RPG considering Square is on board. It may also be time for the long awaited KID ICARUS game, I know if we keep begging for it that Nintendo will eventually give in. It can essentially handle most PS2 games and there are plenty of ports already planned such as GRAN TURISMO MOBILE. The aforementioned FINAL FANTASY games (VI IX) would be stellar. A RATCHET game with online support and almost more specifically geared to handhelds would be quite sexy as well. How about SLY COOPER or JAK? I’d love to play a new adventure with those characters while on the road. In fact, it’d be enough for me to want to buy a PSP. JS
Both of these systems have huge opportunities for remakes of some classic and somewhat current games. Wireless gameplay would make a lot of these games incredible. Can you imagine a port of the N64 GOLDENEYE for the DS? That one basically tops my list, although EA has announced that it will release a version of ROGUE AGENT for the DS. Nintendo has a huge vault of games that could be re released: STAR FOX (wireless multiplayer would be awesome), KILLER INSTINCT, any of the FINAL FANTASY games (apparently III will be released on the DS, completely revamped for the system).
The PSP has a lot more recent games I’d like to see ported over. Give me any of the numerous FINAL FANTASY games that were released on the PSX (I’m beginning to see a trend here), along with any of the multiple Squaresoft titles released in the past 10 years, a METAL GEAR SOLID that isn’t a card game, and obviously GRAN TURISMO MOBILE looks incredible. I got a kick out of the game’s concept and great style driven by a strong game in the background. KINGDOM UNDER FIRE: THE CRUSADERS will add some strategy to the DYNASTY WARRIORS style of gameplay and should do well with fans of the Koei series. One of the biggest games of next week for GameCube gamers is PAPER MARIO: THE THOUSAND YEAR DOOR, the follow up RPG to the smash N64 hit. Sports fans might want to check out FIFA 2005 while Game Boy gamers will dig DISNEY’S ALADDIN.
2006 FIFA World Cup Review X360
The 2006 FIFA World Cup edition of EA soccer franchise is a solid effort that washes away some of the bad taste of the Road to the World Cup game that launched with the Xbox 360, but it is still far from perfect. The gameplay still falls well behind Winning Eleven and there just isn enough stuff here to justify the $60 price tag. It definitely succeeds in the excitement and atmosphere department, but that isn enough to warrant picking it up over other soccer titles.
Features and ModesUnlike World Cup branded games in the past, this year game lets you take your pick from more than 120 national teams rather than just the 32 that actually qualified for the World Cup final. You can choose any team you want and guide them through qualification matches to try and get them to the tournament in Germany. Since this is a FIFA licensed game, all of the real players are represented which just adds that tiny little bit of extra detail and fun to the overall experience. You can play in quick matches, practice, penalty kick shootouts, and the World Cup mode where you can play through the tournament or go through the qualification process for your chosen team. There is also a scenario mode where you get to relive some of the greatest moments in World Cup history. There is also, of course, an online mode where you can take on some real human competition. It still retains its FIFA ness in the huge number of moves and tactics you have at your disposal as well as the individual player jukes and side steps you can pull off with the right stick but the controls are simpler and more responsive and the game just feels better. Where 2006 FIFA World Cup falters, though, is in the little details. Long passes and crosses don connect as often as I like, and defenders are insanely aggressive and win challenges 99% of the time which isn realistic at all. Also, for some strange reason you score far more often on the simple dumb goals than by using big set pieces and intricate passing. Taking a long shot from just inside the penalty box results in a goal way too often. One issue that I have seen several times is that the ball will occasionally teleport into the goal keeper hands. It only happens maybe once a game, but it will frustrate you to no end when you miss out on an easy goal (and I mean the keeper is several feet out of position) because of this. The game isn broken, but it is far from perfect.
Graphics and SoundGraphically, 2006 FIFA World Cup looks very nice. The players look good and there are a ton of animations for every situation. The stadiums are nicely detailed and little things such as banners and confetti in the crowd make all of the difference here. It captures the epic feel of the World Cup very well. The sound is also very good. The announcing team of Clive Tyldesley and Andy Townsend do a good job of keeping up with the action without repeating themselves and it is always nice to hear announcers in sports games actually getting excited about what is happening on field rather than just sounding like robots. I also a big fan of the soundtrack in the game. It is certainly the best soccer game on the Xbox 360, but that isn saying much. The gameplay is good but it gets lost in the little details which definitely hurt the experience. The game does do one thing almost perfectly and that is in the overall presentation and feel of the World Cup. The matches are incredibly exciting and dramatic and every single run you take up the field feels like the most significant and important run of your life. When you finally score a goal and then have to take a huge gulp of air because you were holding your breath and didn realize it, that is a pretty good sign of just how exciting and great this game can be at its peak. It is almost enough to make you forget about some of the little gameplay issues, but not quite. 2006 FIFA World Cup biggest problem is the price tag. The other versions of the game are $30 but the Xbox 360 version is $60. That is highway robbery. Give it a rental to satisfy your need for dramatic international soccer but I can recommend it for a purchase at this price.